![]() Jumping over the hole in the floor, putting on jumpers, or taking a risk and do without such special equipment? Failure in the game pleases no less than luck, and the right decision may turn out to be absurd to the point of cretinism and will certainly be chosen after going through the options, from the point of view of reason, more changeable. ![]() Summon a mech-robot or even the firepower of an orbiting space station, or even aliens for help, or modestly limit yourself to the help of a foolish pilot. Teleport or use some other advanced gadget, such as a matter disintegrator, and with a high probability of being stuck with all its molecules in the wall. However, in most cases, our choice, and any, otherwise as a form of madness and you can not call it! But in the future, the story will constantly put us before a choice, because the very concept of The Henry Stickmin is to choose over and over again actions from among the proposed, even such a simple one, for which column to turn while fleeing along the corridor from the guards. It naturally depends on the choice we have made: how to enter the museum in order to steal the diamond, or how to leave the prison cell, and whether or not later return for the unfortunate inmate. However, most of the storylines are developed independently at the very beginning of a particular episode. You can go through in different ways, and most importantly, in the end we will come to completely different endings. He never has a clear plan of action, so each game episode at any moment is an improvisation. Who is Henry Stickmin? In short, a reckless adventurer thief: if he doesn’t go to work, he tries to get out of prison. Does the error counter tell me that I haven’t selected all the possible ones yet? Well then… the party goes on! This game will force you to act even obviously wrong, and then – to grumble from the sad consequences. The Henry Stickmin Collection is one of those. Though this piece doesn't count towards the player's collection it is a fun little extra.How often, while playing, did you get annoyed with yourself for making the wrong decision from among the proposed ones? How often did they bite their elbows because they wanted to do one thing, but did another, although, as it turned out later, the initial inspiration was correct? Often, huh? Usually, isn’t it? But there are exceptions to any rule. This plushie can be found in the "Trash Ball" cutscene after Henry breaks into the Orbital Station. The 13th plushie is not one that can be claimed but still interacted with.You can play the original games from Newgrounds or the new ones from Innersloth, and get official merch and updates. This truck can be found in the "Onramp" scene and is to the right of the guards. The Henry Stickmin Collection is a 6-game epic where you can explore different endings and fails based on your choices. The 12th plushie is light green and can be found in a truck. ![]() This one can be found on the left side during the "Luxury Pod" fail. The 11th plushie is light blue and can be found in the Escape Pods.This happens in the "Where We Droppin'" scene. This plushie requires Henry and Ellie to get the "Umbrellas" fail. The 10th plushie is brown and can be found in the Watchtower. ![]() This one can be found after the "Teleport" scene above the emerald. The ninth plushie is purple and can be found in the Gravity Pit.This plushie will fly past Henry on his ejection. This requires Henry to eject himself out into space. The eighth plushie is white and can be found in the Orbital Cell.This happens at the beginning of the "Revenge" route and sits right next to Henry's bed. The seventh plushie is black and can be found in Henry's bedroom.This can be found after the "Free Transform" cutscene. This one is on top of a brown box besides the cooler. The sixth plushie is yellow and is found at the top of the train.The secondary situation is in the "Purse of Holding" fail. In this situation, the plushie will be on a money cart. This can be found when Ellie and Henry are successful in taking the train. The fifth plushie orange and can be found under two different circumstances.This requires the player to get the "Midnight Surprise" fail. The fourth plushie is pink and is found in an electrical vent.This requires the player to get the nuke fail. The third plushie is dark green and is found in the CCC Mobile Unit.It sits on top of a tall crate to the right of Henry. This requires the player to reach the leaf mode fail. The second plushie is dark blue and can be found in the Storage Bay.It is in the area where Henry's MGS team uses the security cameras to see the "Convert" cutscene. This is a red plushie set near a bookcase. The first of the plushies can be found just after the front gate.
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